A Silent Hill : Let’s (not) Play!

So, for quite a while now myself and Peter of Peter Reviews have been wanting to enter the strange world of Let’s Plays. After a few false starts here and there, we’ve finally gotten a good start and are playing through the first Silent Hill with a good friend of ours from Teesside University called Scott.

Let's play Silent Hill

Let’s play Silent Hill

First off, Peter has made a few posts regarding what we will and won’t be doing in our Let’s (not) Play, which I’ll repost here.

Then there will be a new episode up. Every. Single. Day. Each episode is 10-15 minutes long.

We shall not:

  • Be playing the game. The Player shall be playing the game. Commentary is done by others. Mostly because either the person playing won’t be talking enough (or rambling) because they’re concentrating on playing, or the person playing will be concentrating too much on talking to play.
  • Shout.
  • Have bad quality game footage. Even with the first Silent Hill, it’s in 1080p, not because the source is, but because of the extra bit allowance. I shall not turn off noise, fog, or effects.
  • Inexplicably tag a Let’s Play as comedy and then swear loudly the entire video.
  • Say “camera” repeatedly.
  • When playing through a game blind, we will not suspiciously know where every hidden secret is and know the solution to every puzzle. If the Player gets stuck, and we cut some repetitive footage, we will say that the Player got stuck and we cut some repetitive footage.  (Our Player has experience with the first Silent Hill only – and hasn’t seen the last half for a number of years).  This is not a completionist’s walkthrough.
  • Have catchphrases.
  • Be about reactions.  There shall be no reaction cam.  You will not be hearing us scream.
  • Be YouTube personalities.  The games are the stars.  We make commentary.

And to be more positive, here are two things we will be doing:

  • There will be something special about all of our videos. For Silent Hill it’s going to be good quality emulation and high bit-rates. For the other Silent Hill games, wait and see.
  • Ducking the sound. When we talk, the volume of the gameplay will decrease. When we are not talking, the volume of the game will come back up.

So, finally! We have a whole first week of videos uploaded.


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