Beyond: Two Souls

Beyond: Two Souls has been out for just over two months here in the UK, and both myself and Peter of Peter Reviews have each played it through. It’s been an…interesting experience, not without its negative points. I never did a full review of Quantic Dream’s Heavy Rain, (though you can read Peter’s full review here) but I consider it to be one of the best PS3 games made, and one of my favourite games in general. We pre-ordered Beyond: Two Souls at the first opportunity we had, there was no way we were going to miss it.

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I finally got around to playing Bayonetta from developer Platinum Games, a whole two to three years roughly after its release.

I will honestly admit that I came at this game expecting to dislike it. The character design is awful. Even getting past the fact that her head is creepily tiny – her proportions, dress and attitude all pretty much put me off…

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Silent Hill 2 Let’s (not) Play – week one!

Our Silent Hill 2 Let’s (not) Play is now up and running. We have a whole week of lovely 16:9, correct aspect ratio, original voice cast, 1080p awesomeness. It’s gone great so far and I’m really looking forward to continuing it.

Chances are, there will be a little bit of a delay between this week and the next set off footage due to some unavoidable delays. But rest assured – we’re still doing more!

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Calling (Wii) Review

So, Calling is a 2009 title from developer and publisher, Hudson Soft (notable for…well, Bomberman of all things) and is what I could call a horror game – at the end of this piece I’m going to talk a bit about the ‘survival horror’ genre as well, namely how it’s useless as the main horror genre in terms of video games. Calling is a first person, torch holding exploration adventure-y style horror game. It focus’ on game mechanics and story, and is relatively combat light. Despite this being a criticism for many reviewers, in my opinion this is a good thing – not all games need to begin and end at the combat, it’s like people have forgotten there are other types of game play. Anyway…

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